If you want to learn more about how FSR 2.0 works, we covered a lot of information when it was first announced so it's worth revisiting that. (click on screenshots for full 4K version)įSR 2.0 is a significant upgrade to the upscaling technology, moving from a spatial technique to temporal. The image quality at 1080p was unimpressive and the Performance mode looked worse than DLSS. Since the release of DLSS 2.0 over two years ago, it's steadily become a key selling point for Nvidia's RTX GPUs, lots of gamers have been buying GeForce GPUs specifically for this feature, and AMD has been working on something to counter that for their Radeon customers.ĪMD's first attempt, now called FSR 1.0 was released about a year ago and while we found that FSR 1.0 was effective in some situations, particularly at 4K using the Ultra Quality mode, it ultimately wasn't as good as DLSS overall. In this article we'll be using the game Deathloop which supports DLSS, FSR 1.0 and FSR 2.0 to benchmark and compare several GPUs from current and previous generations, including the GTX 1070 Ti, GTX 1650 Super, RTX 2060, RTX 3080, and on the Radeon camp, the RX 570, Vega 64, RX 5700 XT, and RX 6800 XT. FidelityFX Super Resolution 2.0 is AMD's second attempt at offering a broad game upscaling technology to compete with Nvidia's DLSS.
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